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Tutorials, how-tos and deep dives on AI, .NET, C#, cloud and developer tools, written by the community.
This article explains further how to implement FTP in a C# application. In this tutorial, I will play with a FTP class.
In this article, we will look into the built-in logging features of IIS 7 and 7.5 to log request details.
Here I explain how we can we communicate on network with c# code before I start I would like to mention that my code is for half duplex communication in which sender has to wait for the receiver message.
Screen Scraping is used to extract data from a web page by scraping it instead of more direct access. It involves requesting the page and then parsing the response. It is useful in situations where direct access to the data is not there.
In this article I will provide you an introduction to Session initiation protocol (SIP).
WinChat For .NET is a simple peer-to-peer chatting program that functions very similarly to the WinChat program provided by Windows 2000. It provides all the functionalities that the original WinChat program provides.
Snmp.dll is a C# class library for the .NET framework. It has been developed on the Windows platform and may be useful on others also.
.NET Remoting provides a way for application in different machines/domains to communicate with each other.
.NET Remoting provides a powerful and high performance way of working with remote objects. Architecturally, .NET Remote objects are a perfect fit for accessing resources across the network without the overhead posed by SOAP based Web services.
.NET Remoting provides a powerful and high performance way of working with remote objects. Architecturally, .NET Remote objects are a perfect fit for accessing resources across the network without the overhead posed by SOAP based Web services. .NET Remoting is easier to use than Java's RMI, but definitely more difficult than creating a WebService. In this article, we will create a remote object, and access this object using the Interface.
A message logger is a utility that helps in logging the messages thrown from functions/programs. It is useful in critical applications as it helps to know the time taken by a function to execute, the time that the function remained idle and any messages that the function wants to be logged for further analysis.
This article shows how to create a remote server and MDI window Remote Client using remote object. The remote server can be used as Auction Server and Real Time Data and Information Server.
In this article I am going to explain the Routing Information Protocol (RIP) in networking.
In this article I am going to explain the EIGRP protocol in networking.
In this article I am going to explain OSPF protocol in networking.
In this article I am going to explain how to configure a VLAN into a network.
In this article I am going to explain how to configure inter VLAN routing.
This article explains the Open Systems Interconnection (OSI) model. This article explains why the Open Systems Interconnection (OSI) model is used.
Now let’s discuss System Development Life Cycle with its different Phases in detail,
System Development Life Cycle (SDLC) is the process of developing, implementing, and retiring information systems through a multistep process from initiation, analysis, design, implementation, and maintenance to disposal.
Entity tags (ETags) are a mechanism that web servers and browsers use to determine whether the component in the browser's cache matches the one on the origin server.
A layer is a reusable portion of code that performs a specific function.
CMMI defines practices that businesses have implemented on their way to success. Practices cover topics that include collecting and managing requirements, formal decision making, measuring performance, planning work, handling risks, and more.
Learn the basics of High-Level Data Link Control (HDLC), including station types, link configurations, transfer modes, frame structure, and operation.
This article will explain, Data Link Control, Error Detection, Flow Control, Error Control Mechanisms etc.
This article will explain, Introduction to LAN, MAN and MAC, IEEE Standards, LAN, Topologies in very detailed.
This article will explain about, Transmission Media, Guided Transmission Media, Twisted Pair, Coaxial Cable, Optical fiber, Wireless Transmission media, Multiplexing, Circuit Switching etc.
This article will explain, Data Transmission, configuration, Time Domain Concepts, Frequency Domain Concepts, Why Digital Communication, Bandwidth, Data Rate, Channel Capacity, Error Rate, Noise, Nyquist Sampling Rate, Shannon Channel Capacity, Line Coding, Modem and Digital Modulation etc.
This article will explain, Data Communication Networking, Protocols and Protocol Architecture.
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