In today’s article, we will learn how to call store procedure and user-defined function ( UDF in Database) from store procedure.
Today let’s start with a very common and easy design pattern called Implement Decouple Classes in applications.
Let's discuss the importance of the Observer Design Pattern and when it needs to be implemented.
In this article we will discuss the Strategies Design Pattern.
In this article we will discuss memento design pattern. First of all we will discuss the basic need of memento design pattern and will discuss in which scenario it comes in to play.
Today I attended a .NET technical interview and here I will share it with you.
In this article we will learn how to use traditional C# class within SQL-CLR Application.
In this article we will see how to create a simple function in a SQL-CLR Project.
In this article we will see how to create a simple trigger in a SQL-CLR project. I hope you are already quite familiar with the concept of triggers in SQL Server (or some other database).
In this article series, we will understand a few important concepts to develop projects in SQL Server CLR. Please don't be confused by the name SQL-CLR, It's nothing but a SQL Server CLR project. For the sake of simplicity, in this article we will call it SQL-CLR.
In this article we will try to understand the concept of bridge design pattern.
In today's article we will discuss a very important design pattern called Adaptor Design Pattern.

In today’s article we will understand the concept of generation more closely.

In this article we will see how the Garbage Collection algorithm works. We will next see how to implement a weak reference to optimize performance.
In this article we will be learning how to implement composite design pattern in application.

Here you will learn one very important concept of garbage collection called “Finalize dispose pattern”.
Learn the fundamentals of the Decorator design pattern in C# by adding optional car features such as air conditioning and a sound system.

Today we will clarify one fundamental idea of Garbage Collection. The idea is that a destructor is nothing but a finally block in C# and the finally block is always used to clean up resources.

In previous article we were talking about concept of Generation. When a fresh object get create it creates in generation 0 (Unless it is very large object, in .NET more than 85,000 bytes objects are consider as large object).

In this series of article we will try to learn few general concept of garbage collection in C#.NET. And in upcoming article we will dig in dipper and try to learn few behind the screen concept.
In today’s article we will learn one more very common design pattern called Prototype design pattern.
Learn the Factory design pattern in C# using a simple car supplier example, including how a factory creates different objects without changing client code.
Today let’s start with very common and easy design pattern called Singleton design pattern.

In this article, I will show a few ADO.NET tips to improve performance. A connection object is one of the most resource consuming objects in ADO.NET. So we need to manage this object very carefully.

Compares several C# coding techniques for strings, type casting, and loops, using simple Stopwatch benchmarks to discuss their performance.
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