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2 posts about Oriented by 1 contributor.
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In the last part of this series you will see the third pillar of object-oriented programming (polymorphism); you will see how the polymorphism gives you the ability to treat related objects in the same way.
In this article we will start with Encapsulation, the first pillar of OOPS, you will learn the benefits of encapsulation and why to use it, you will learn how to enforce encapsulation by using (accessor and mutator) and by using properties.
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